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	<title>AWS Blog</title>
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	<link>http://awshub.com/blog</link>
	<description>The weblog of the Adam Walker Studio</description>
	<pubDate>Tue, 16 Mar 2010 05:32:06 +0000</pubDate>
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			<item>
		<title>3D vs PoV</title>
		<link>http://awshub.com/blog/blog/2010/03/08/3d-vs-pov/</link>
		<comments>http://awshub.com/blog/blog/2010/03/08/3d-vs-pov/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 13:18:49 +0000</pubDate>
		<dc:creator>Adam Walker</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Tip and Tricks]]></category>

		<category><![CDATA[3D]]></category>

		<category><![CDATA[POV]]></category>

		<category><![CDATA[stereoscopic]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=761</guid>
		<description><![CDATA[ So this is a short (but hopefully helpful &#8230; because who doesn&#8217;t make stereoscopic films on a daily basis) discussion of a couple of technical consideration with stereoscopic (3D) footage. 
Basically they all revolve around maintaining persistence of vision (PoV) when viewing stereoscopic (3D) footage. Commonly associated with animation, PoV is actually universal to [...]]]></description>
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		</item>
		<item>
		<title>Cloverfield&#8230;.in Hobart&#8230;Hobofield?</title>
		<link>http://awshub.com/blog/blog/2010/03/01/cloverfieldin-hobarthobofield/</link>
		<comments>http://awshub.com/blog/blog/2010/03/01/cloverfieldin-hobarthobofield/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:00:24 +0000</pubDate>
		<dc:creator>Aldrich Tangpos</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[cloverfield]]></category>

		<category><![CDATA[mech]]></category>

		<category><![CDATA[Robot]]></category>

		<category><![CDATA[transform]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=730</guid>
		<description><![CDATA[  There has been some talk around the office of a possible project that consist of two strong mediums: Animation and Live-action. A combination that&#8217;s become a trend in most movies. Now, imagine AWF (with our paranormal creativity) making a project that relies heavily on that combination. Well, you get a Cloverfield&#8230;&#8230;in Hobart. But [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/03/01/cloverfieldin-hobarthobofield/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Briony Kidd films online</title>
		<link>http://awshub.com/blog/blog/2010/02/28/kidd-film-online/</link>
		<comments>http://awshub.com/blog/blog/2010/02/28/kidd-film-online/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 17:36:35 +0000</pubDate>
		<dc:creator>Adam Walker</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=820</guid>
		<description><![CDATA[Long-time friend and associate of AWS, Briony Kidd, has put some of her very early film on the net for everyone to enjoy.
Check out these links:
Starring Xavier - &#8220;Stars hide your fires - let no one see my black and deep desires &#8230;&#8221; He&#8217;s overweight, unemployed and doing Work for the Dole. It&#8217;s time for [...]]]></description>
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		</item>
		<item>
		<title>Too much tech is not enough</title>
		<link>http://awshub.com/blog/blog/2010/02/05/lets-get-technical/</link>
		<comments>http://awshub.com/blog/blog/2010/02/05/lets-get-technical/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 23:58:51 +0000</pubDate>
		<dc:creator>Adam Reed</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[3D]]></category>

		<category><![CDATA[Augmented Reality]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[scripts]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=770</guid>
		<description><![CDATA[
 So far the year of 2010 has been quite an interesting one for us tech heads in the studio. A few thousand lines of code later, and we are still dreaming in as3 and php.  

Getting Technical
Some of the challenges we have tackled so far include; continuing our dabbling with augmented reality  [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/02/05/lets-get-technical/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Introducing AWF&#8217;s newest crew member!</title>
		<link>http://awshub.com/blog/blog/2010/02/03/eppie/</link>
		<comments>http://awshub.com/blog/blog/2010/02/03/eppie/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 05:57:11 +0000</pubDate>
		<dc:creator>Aldrich Tangpos</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[crew]]></category>

		<category><![CDATA[cute]]></category>

		<category><![CDATA[Eppie]]></category>

		<category><![CDATA[puppy]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=737</guid>
		<description><![CDATA[   Just when you thought the AWF crew couldn&#8217;t get any crazier, we have found a kindred spirit to join us. But just one difference, she&#8217;s a she. And her name is Eppie. Adam explains, that when he first meet her, he realised the potential she had for the team even though she [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2010/02/03/eppie/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Reality vs. Unrealitnessism?</title>
		<link>http://awshub.com/blog/blog/2009/12/23/reality-vs-unality/</link>
		<comments>http://awshub.com/blog/blog/2009/12/23/reality-vs-unality/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 05:24:17 +0000</pubDate>
		<dc:creator>Aldrich Tangpos</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[appleman]]></category>

		<category><![CDATA[AR]]></category>

		<category><![CDATA[card]]></category>

		<category><![CDATA[Christmas]]></category>

		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=735</guid>
		<description><![CDATA[ The newest thing that we have been playing with is a wacky thingy-a-giga called augmented reality. Basically it allows the viewer to hold a particular symbol in front of the camera and creates a 3d object attached to the symbol, this is done online and in realtime. Now, in case you were wonder&#8217;n, it [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2009/12/23/reality-vs-unality/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Diving Deeper in the Depths of the Sketchbook</title>
		<link>http://awshub.com/blog/blog/2009/10/07/update-on-sketchbook/</link>
		<comments>http://awshub.com/blog/blog/2009/10/07/update-on-sketchbook/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 04:27:52 +0000</pubDate>
		<dc:creator>Aldrich Tangpos</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[sketchbook idea drawings aldrich sketches designs]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=710</guid>
		<description><![CDATA[  It&#8217;s been over a year now since my last blog about my idea&#8217;s sketchbook and what has changed since then you ask? Not much  haha actually I&#8217;ve already gone through three sketchbook&#8217;s and starting a fourth one very soon. So why are these sketchbooks so important? Well, sketchbooks are the heart of [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2009/10/07/update-on-sketchbook/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Paper Fury web game</title>
		<link>http://awshub.com/blog/blog/2009/09/04/paper-fury-web-game/</link>
		<comments>http://awshub.com/blog/blog/2009/09/04/paper-fury-web-game/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 02:22:52 +0000</pubDate>
		<dc:creator>Adam Reed</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Tip and Tricks]]></category>

		<category><![CDATA[Demo]]></category>

		<category><![CDATA[Dragons]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[Paper Fury]]></category>

		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=672</guid>
		<description><![CDATA[
  &#8220;Paper Fury&#8221; is the code name for our latest game concept, and this time around, we&#8217;re tackling an online-playable casual game that players can play within their web browsers.

Paper Fury
The design for &#8220;Paper Fury&#8221; began while we were discussing what new game content we would upload onto our website. The one idea we [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2009/09/04/paper-fury-web-game/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Drawn a Drawing</title>
		<link>http://awshub.com/blog/blog/2009/08/31/691/</link>
		<comments>http://awshub.com/blog/blog/2009/08/31/691/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 04:25:28 +0000</pubDate>
		<dc:creator>Aldrich Tangpos</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[4pantun]]></category>

		<category><![CDATA[aldrich]]></category>

		<category><![CDATA[drawing]]></category>

		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=691</guid>
		<description><![CDATA[ In the recent weeks of working on 4Pantun, I&#8217;ve been drawing the background elements for the Asian sequences&#8230;.I wonder why. But before I started we had a student named (?) that designed a few of the first drawings, when she left, I took over and I used her drawings as a reference for my [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2009/08/31/691/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Twins</title>
		<link>http://awshub.com/blog/blog/2009/08/07/twins/</link>
		<comments>http://awshub.com/blog/blog/2009/08/07/twins/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 00:05:04 +0000</pubDate>
		<dc:creator>Briony Kidd</dc:creator>
		
		<category><![CDATA[Projects]]></category>

		<category><![CDATA[Room at the Top of the Stairs]]></category>

		<category><![CDATA[shoot diary]]></category>

		<category><![CDATA[short film]]></category>

		<guid isPermaLink="false">http://awshub.com/blog/?p=621</guid>
		<description><![CDATA[Well, they&#8217;re not exactly twins but there&#8217;s a sort of suggestion in the story that they could be.  Today was the day Fiannah and Kate shot all their scenes together, and it was intense &#8212; with blood, swearing, laundry and designer labels - and that was just in make-up.  We won&#8217;t give too much away, [...]]]></description>
		<wfw:commentRss>http://awshub.com/blog/blog/2009/08/07/twins/feed/</wfw:commentRss>
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