Category — Tip and Tricks
Trent Talks Two Dimensions
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Considering the release of AWS’s take on The Owl and the Pussycat a few weeks ago, and bearing in mind that the studio is primarily comprised of 3D animators, I thought I’d talk to AWS animator Trent Leighton about his experience branching out into the realm of 2D.
2D animation often appears less complex than it’s 3D counterpart. But is that the reality?
September 1, 2010 No Comments
That damned channel
So this is a post about the usage of alpha channels to create image transparency - putting one image over the top of another image and the bottom image showing through the “holes” in the top image. Simple enough concept, but it has lead to many funky end results and freaked kids.
The troublesome channel - The alpha channel
August 26, 2010 No Comments
Making a papercraft Critter
Papercraft! It’s sort of like origami, but with fewer rules. And more glue. It’s making models on the cheap, and it’s pretty cool.
Hey! Adam Walker Studio make papercraft kits and templates! Let’s check ‘em out, and I’ll take you through the process of constructing one of our more popular models, a Critter from Arcade Trap.
August 20, 2010 No Comments
Adam Reed Talks the Games of Arcade Trap
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Shortly following the release of Arcade Trap, Adam Walker Studio produced two games featuring characters and themes from the short film: Memory Bytes and Critter Rush.
Adam Reed was the lead designer working on both games, and I spoke to him about the processes involved with the development of video games at AWS.
August 19, 2010 No Comments
Arcade Trap Week: Sound Breakdown
So if you read/saw Monday’s blog post, you now have some idea of how the animation for the short film was created - but that is only half the story. The other half… sound!
Click on the “Read More” link below to watch a video that takes you through the sound design and mixing process.

August 18, 2010 No Comments
Character Designs for Arcade Trap
As part of the Arcade Trap week! enjoy this insight into the character design process behind the short.
The dangerous inner workings of the character design mind
August 17, 2010 No Comments
Behind The Scenes at AWS: Aldrich on Weight and Movement
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In this, the first of a series of interviews with the animators and designers of Adam Walker Studio, I talk to 3D animator Aldrich Tangpos about the importance of animating weight convincingly, the methods, and the trials associated with the procedure.
We discuss the evolution of his animation, from his Shadow of the Colossus-inspired second-year art school project, to the professional work he is involved with at Adam Walker Studio today.
August 12, 2010 No Comments
The InFamous Five - animation style
I guess it’s time to create a more serious type of blog, that’s right, a blog without any random pictures or references to ninjas.
So for this entry, I will share with all those amazing animators out there, five tools that helps me create and refine animation.

April 29, 2010 No Comments
3D vs PoV
So this is a short (but hopefully helpful … because who doesn’t make stereoscopic films on a daily basis) discussion of a couple of technical consideration with stereoscopic (3D) footage.

March 8, 2010 2 Comments
Paper Fury web game
“Paper Fury” is the code-name for our latest game concept, and this time around, we’re tackling an online-playable casual game.
Click on the “Read More” link below to see how the game is developing and to play the early game engine demo.

September 4, 2009 No Comments




