Category — Projects
Greetings, and whatnot
Hi kids, Jordan here. Production assistant at AWF. I enjoy grammar and making lists. And French electro. I have been sitting in Kubrick’s directors chair all week, and I don’t have a desk. Or an icon.
While Aldrich is away, I thought I’d let you know what is going on here at the studio. The animators are busy animating. The boss is busy bossing. And I make the coffee.
Monday will see the launch of Critter Rush (finally) with a bit of an event! Bubbles, red cordial and red jellybeans are on the menu. We will be running another competition as well, more details to come.
While the festive season is nearly upon us, I am yet to see a single decoration around the office. I’ll see if I can’t change that…
Until next time.
December 18, 2008 No Comments
Learning from Critter Rush’s How to Play Video
In the near completion of Critter Rush - The Game, Adam decided to make an introduction video on how to play the game due to some of the game’s slightly complex features. Unless you think you’re a pro, like me, and select hard difficultly only to last a few seconds :O The aim here is to make the video fun, quick, entertaining and above all easy to understand. So come a little closer and step into the progress of how to create this video

July 18, 2008 No Comments
Some character designs from concept artist
Although they were done several months back, I thought I should share some of the fantastic character portraits that the concept artist Jerome Dobinson did for “Daughter of God”.

Viceroy.
July 8, 2008 No Comments
Royalty and it’s Army
So, two blogs back I mentioned that I’d talk about skinning and the royal family for Daughter of God, well it’s that time! Also (bonus!!!), I’ll be talking more about animating the soldiers in a sequence where they drive their army vehicles to take on the rebels

June 20, 2008 No Comments
Weapon Concept Artwork
Some concept art from the film “Daughter of God”. A mix of styles and mediums
, but maybe interesting enough.

“Arrival at the The Fist” - This is the ancient war machine of the Emperor’s enemies.
June 16, 2008 No Comments
The Art of the Samurai Soldier Rig
Okay so we’re back to the pre-production of Daughter of God, yay! Creating the final character rigs, ones that will be used in the final renders (of course we might do a few changes before the actual rendering begins… and word ‘final’ doesn’t mean final, here in AWF it’s never final… unless there’s blood involved
) Starting with a very simplified soldier rig which only has 3000 polygons, our aim is to have the rigs to be at least 9000 polygons. So I begin the process to up rez the rig, which means adding much more detail (polygons) to the mesh… becoming less squarish but still keeping that visual style like Arcade Trap… yes you know you want to click on “more”

May 22, 2008 No Comments
Cool flash game for Arcade Trap
Hi everyone, today I will share with you the fascinating world of flash game programming, and the creation of an involved flash game that goes as a companion product with the studio’s recent short film “Arcade Trap”.
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May 1, 2008 No Comments
CICDAF 07 Pics
Today I ran into an old uni lecturer who asked about how the recent (not really) festival trip to China went, so I thought I should share some of the happy snaps of the trip from my phone.

The Bund (the old English area of Shanghai) at night - very pretty.

Cosplay - no wonder I love China!
April 23, 2008 No Comments
Daughter of God - More Storyboards
It has been a while between blogs so it’s apparently time for an update. The work I’ve most enjoyed doing this year was storyboards for the short film “Daughter of God”. I spend most of the time on a computer so just drawing lots of rough thumbnail sketches for several days straight was kind of fun. These are not the final storyboards however, more to work out how many shots there will be, what props and scenery we will need and whether the whole thing makes sense. Below is my treatment of sequence 6. As you can see it’s fairly rough, most of the time on this is spent thinking of the best layout for each shot (which camera angle, where the characters are in relation to each other) and whether the sequence flows well. Sequence 6 focuses on a tense confrontation between the hero, named in the script only as “Old Soldier” and a group of assassins sent to take the Princess from his care. That’s it for now.

April 10, 2008 No Comments
Our cute little Gold Panda
April 2, 2008 No Comments
