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Category — General

The Owl and the Pussycat

James Dowell Adam Walker Studio is pleased to present our version of Edward Lear’s 1871 nonsense poem, The Owl and the Pussycat.

The Owl and Pussycat animation

This piece started out in 2003 as a training exercise for Trent, one of our 3D animators, to experiment with new 2D animation software. We then employed 2D animation within several professional projects, but never forgot about The Owl and the Pussycat.

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August 13, 2010   No Comments

Behind The Scenes at AWS: Aldrich on Weight and Movement

James Dowell + Aldrich Tangpos In this, the first of a series of interviews with the animators and designers of Adam Walker Studio, I talk to 3D animator Aldrich Tangpos about the importance of animating weight convincingly, the methods, and the trials associated with the procedure.
We discuss the evolution of his animation, from his Shadow of the Colossus-inspired second-year art school project, to the professional work he is involved with at Adam Walker Studio today.

Sprite characters from animation
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August 12, 2010   No Comments

Coming Soon!

James Dowell Adam Walker Studio is proud to announce the release of our latest project, an adaptation of Edward Lear’s 1871 poem, The Owl and the Pussycat.
What started several years ago as an experiment in 2D animation has grown to incorporate segments of 3D that put a uniquely AWS twist on the classic rhyme.

Sprite characters from animation

Sprite characters that are woven around the rhyme

AWS’s The Owl and the Pussycat will be released this Friday 13th (AAARGH!) August, but for now, we thought we’d show you some of the storyboards and design concepts that went into the production. Marvel!

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August 11, 2010   No Comments

Life, Games & Adam Walker Studio

James Dowell Often I find myself searching for some kind of meaning - a reason for existence, a purpose to being, some way of understanding the ins and outs of daily life.

Shortly after I begin to undertake this weighty topic, it’s inevitable that I find myself overcome with an intense urge to play video games. Then I think, “If only there were a way I could combine the two; a life lesson with a high score.”

The Thinker IS tetris

Help me Adam Walker Studio! You’re my only hope!
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August 5, 2010   No Comments

Stereoscopic Flash

Adam Reed Following on from Big Boss’s blog a few months back about stereoscopic rendering, I took it on myself to take it one step further… Realtime stereoscopic flash! :-)

stereoscopic flash

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June 30, 2010   2 Comments

The first awsHUB video blog

June 11, 2010   No Comments

Expressing one’s emotions

Aldrich Tangpos Quite often, I’ve seen examples of 3d artists model fantastic looking characters, but when you see them in motion they don’t feel the slightest bit alive. Alive meaning they have vitality and personality. What drives most successful animations is how much the audience is engaged with the characters on screen, they can relate and understand the character due to the personality found in the actions, reactions of the animation. Even if the character isn’t a human :)

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May 27, 2010   No Comments

Favourite Memories of Other Places

Adam Reed Being knee deep in game development at the studio, I decided that today I’m going to share some of my most memorable moments in gaming which to this day have provided ample ideas and inspirations in the art of game design. Hopefully ill get you enthused enough to check out these great classic titles.

teaser

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May 20, 2010   1 Comment

The perfect lunch

Aldrich Tangpos Putting aside all the projects we’re currently working on, I’d like to take this opportunity to talk about lunch. Yes, lunch. I’m sure you all love a good midday meal - so what does the AWF crew eat during lunch in order to maintain their handsome looks and unmatched pixel pushing skills? I will expose these hidden secrets when you click on ‘more’ :D

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May 20, 2010   No Comments

Eppie Update

Adam Walker The time has come for an update about the office puppy, Eppie.

Eppie licking Aldrich

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April 6, 2010   3 Comments