Category — General
The second awsHUB video blog
September 3, 2010 No Comments
Trent Talks Two Dimensions
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Considering the release of AWS’s take on The Owl and the Pussycat a few weeks ago, and bearing in mind that the studio is primarily comprised of 3D animators, I thought I’d talk to AWS animator Trent Leighton about his experience branching out into the realm of 2D.
2D animation often appears less complex than it’s 3D counterpart. But is that the reality?
September 1, 2010 No Comments
Arcade Trap Week: Aldrich’s Animation Breakdown
So you have an idea for a great piece of animation. How do you actually take that idea, and turn it into a final, fully developed work?
Lead animator Aldrich knows precisely how, and in this video breakdown of one of the scenes from Arcade Trap, he takes us step-by-step through the processes involved.
August 16, 2010 No Comments
The Owl and the Pussycat
Adam Walker Studio is pleased to present our version of Edward Lear’s 1871 nonsense poem, The Owl and the Pussycat.
This piece started out in 2003 as a training exercise for Trent, one of our 3D animators, to experiment with new 2D animation software. We then employed 2D animation within several professional projects, but never forgot about The Owl and the Pussycat.
August 13, 2010 No Comments
Behind The Scenes at AWS: Aldrich on Weight and Movement
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In this, the first of a series of interviews with the animators and designers of Adam Walker Studio, I talk to 3D animator Aldrich Tangpos about the importance of animating weight convincingly, the methods, and the trials associated with the procedure.
We discuss the evolution of his animation, from his Shadow of the Colossus-inspired second-year art school project, to the professional work he is involved with at Adam Walker Studio today.
August 12, 2010 No Comments
Coming Soon!
Adam Walker Studio is proud to announce the release of our latest project, an adaptation of Edward Lear’s 1871 poem, The Owl and the Pussycat.
What started several years ago as an experiment in 2D animation has grown to incorporate segments of 3D that put a uniquely AWS twist on the classic rhyme.
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Sprite characters that are woven around the rhyme
AWS’s The Owl and the Pussycat will be released this Friday 13th (AAARGH!) August, but for now, we thought we’d show you some of the storyboards and design concepts that went into the production. Marvel!
August 11, 2010 No Comments
Life, Games & Adam Walker Studio
Often I find myself searching for some kind of meaning - a reason for existence, a purpose to being, some way of understanding the ins and outs of daily life.
Shortly after I begin to undertake this weighty topic, it’s inevitable that I find myself overcome with an intense urge to play video games. Then I think, “If only there were a way I could combine the two; a life lesson with a high score.”

Help me Adam Walker Studio! You’re my only hope!
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August 5, 2010 No Comments
Stereoscopic Flash
Following on from Big Boss’s blog a few months back about stereoscopic rendering, I took it on myself to take it one step further… Realtime stereoscopic flash!

June 30, 2010 2 Comments
The first awsHUB video blog
June 11, 2010 No Comments
Expressing one’s emotions
Quite often, I’ve seen examples of 3d artists model fantastic looking characters, but when you see them in motion they don’t feel the slightest bit alive. Alive meaning they have vitality and personality. What drives most successful animations is how much the audience is engaged with the characters on screen, they can relate and understand the character due to the personality found in the actions, reactions of the animation. Even if the character isn’t a human

May 27, 2010 No Comments


