Arcade Trap Week: Aldrich’s Animation Breakdown
So you have an idea for a great piece of animation. How do you actually take that idea, and turn it into a final, fully developed work?
Lead animator Aldrich knows precisely how, and in this video breakdown of one of the scenes from Arcade Trap, he takes us step-by-step through the processes involved. Pens out, kids!
Arcade Trap - Animation Breakdown
Remember, you can watch the entire Arcade Trap short for free, right here.
Arcade Trap Week Links:
Monday: Lead animator Aldrich takes us through a video breakdown of the animation process, shedding light on the nuts and bolts of animating Arcade Trap’s many fight sequences.
Tuesday: We look at the character design stages of Arcade Trap, from early concept sketches to the final models used in the finished piece.
Wednesday: Get yer ears ready, as Aldrich’s back. This time he’ll be showing us how the sound was engineered and implemented within the short.
Thursday: I’ll be talking to game designer Adam Reed about his involvement with the two Arcade Trap videogames that AWS produced, Memory Bytes and Critter Rush.
Friday: I try my hand at constructing some of the AWS-produced papercraft models designed to celebrate Arcade Trap’s release. Scissors and glue attack!

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