Arcade Trap Week Starts!
Adam Walker Studio presents the extravaganza that is: Arcade Trap week!

The 2008 AWS short Arcade Trap tells the story of a small boy who discovers a mysterious arcade machine and gets perhaps a little too engrossed in the game…
Every day this week we’ll be featuring some sort of Arcade Trap goodness, from interviews and behind the scenes videos explaining the production process, to games and papercraft that you play and make from the comfort of your home or workplace (maybe not workplace. Unless you work here.)
Arcade Trap Week Links:
Monday: Lead animator Aldrich takes us through a video breakdown of the animation process, shedding light on the nuts and bolts of animating Arcade Trap’s many fight sequences.
Tuesday: We look at the character design stages of Arcade Trap, from early concept sketches to the final models used in the finished piece.
Wednesday: Get yer ears ready, as Aldrich’s back. This time he’ll be showing us how the sound was engineered and implemented within the short.
Thursday: I’ll be talking to game designer Adam Reed about his involvement with the two Arcade Trap videogames that AWS produced, Memory Bytes and Critter Rush.
Friday: I try my hand at constructing some of the AWS-produced papercraft models designed to celebrate Arcade Trap’s release. Scissors and glue attack!
What was the inspiration behind Arcade Trap? How did it evolve over time? How does someone design a videogame? Will I retain full use of my beautiful hands? Will we meet this ambitious deadline? Tune in regularly to find out in
Adam Walker Studio’s Arcade Trap Week!

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