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Posts from — May 2010

Expressing one’s emotions

Aldrich Tangpos Quite often, I’ve seen examples of 3d artists model fantastic looking characters, but when you see them in motion they don’t feel the slightest bit alive. Alive meaning they have vitality and personality. What drives most successful animations is how much the audience is engaged with the characters on screen, they can relate and understand the character due to the personality found in the actions, reactions of the animation. Even if the character isn’t a human :)

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May 27, 2010   No Comments

Favourite Memories of Other Places

Adam Reed Being knee deep in game development at the studio, I decided that today I’m going to share some of my most memorable moments in gaming which to this day have provided ample ideas and inspirations in the art of game design. Hopefully ill get you enthused enough to check out these great classic titles.

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May 20, 2010   1 Comment

The perfect lunch

Aldrich Tangpos Putting aside all the projects we’re currently working on, I’d like to take this opportunity to talk about lunch. Yes, lunch. I’m sure you all love a good midday meal - so what does the AWF crew eat during lunch in order to maintain their handsome looks and unmatched pixel pushing skills? I will expose these hidden secrets when you click on ‘more’ :D

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May 20, 2010   No Comments