The Art of the Samurai Soldier Rig
Okay so we’re back to the pre-production of Daughter of God, yay! Creating the final character rigs, ones that will be used in the final renders (of course we might do a few changes before the actual rendering begins… and word ‘final’ doesn’t mean final, here in AWF it’s never final… unless there’s blood involved
) Starting with a very simplified soldier rig which only has 3000 polygons, our aim is to have the rigs to be at least 9000 polygons. So I begin the process to up rez the rig, which means adding much more detail (polygons) to the mesh… becoming less squarish but still keeping that visual style like Arcade Trap… yes you know you want to click on “more”

May 22, 2008 No Comments