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Daughter of God - More Storyboards

Trent Leighton It has been a while between blogs so it’s apparently time for an update. The work I’ve most enjoyed doing this year was storyboards for the short film “Daughter of God”. I spend most of the time on a computer so just drawing lots of rough thumbnail sketches for several days straight was kind of fun. These are not the final storyboards however, more to work out how many shots there will be, what props and scenery we will need and whether the whole thing makes sense. Below is my treatment of sequence 6. As you can see it’s fairly rough, most of the time on this is spent thinking of the best layout for each shot (which camera angle, where the characters are in relation to each other) and whether the sequence flows well. Sequence 6 focuses on a tense confrontation between the hero, named in the script only as “Old Soldier” and a group of assassins sent to take the Princess from his care. That’s it for now.

Trent's Storyboard

April 10, 2008   No Comments

The quietness of loud game sounds

Aldrich Tangpos Right now, Critter Rush is shaping up to be our favorite game, it’s those damn red coloured balls I tell ya… so lovely. Once you see one of them, you’ll want more. :P Anyway, there is still one important element missing in the game, and that is SFX’s. Yes I now do SFX for small special projects like these and for this game to work it needs lots of satisfying sounds, sounds that makes a player giggle and want to listen to it again. So, equipped with an endless amount of SFX libraries and an out-of-this-world ninja mind, it’s now a matter of finding those particular sounds and remixing, of course I’ll tell you how ;)

Enter the Sound language

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April 10, 2008   No Comments